This is to help prevent mindless button mashing and imbue some strategy into the combat, which is further reinforced by the various build options that players will have. Why make it a PS5 exclusive rather than a cross-gen release with PS4? Among all of the PS5's launch games, Godfall has somehow become the game players know the least about, despite being one of the first announced. “The realms are typically controlled by a particular faction of enemies that have sworn allegiance to Macros. “I believe it is a combination of the layered combat mechanics and vast pool of loot to craft builds from,” replies Heyne. You’ll need to slash through your enemies, hunt for loot and unearth legendary armour sets as you make your way through Godfall’s elemental worlds. Those seeking a challenge will likely be delighted by what awaits them.”. Weakpoints will crop up when dealing enough damage to an enemy but require aiming one’s reticle at a specific point. Technical Producer Richard Heyne confirmed in a previous interview that Godfall will launch as a “complete package” without any live service elements or microtransactions. “Put another way, there are optimal solo builds and optimal co-op builds. Godfall is out on November 12th for PS5 and PC. Godfall will see you progress through different Elemental worlds: Earth, Water, and Air. Can you give us an example of how some of that loot will work? For example, the Vargul control the Earth Realm. PSLS: What were some of the inspirations behind Godfall’s looter-slasher gameplay? © 2020 All Rights Reserved. Keith Lee: You can expect to see and hear more about Godfall next Spring! “The end result, I believe, is an IP unlike anything else out there.”. monitoring_string = "e648000e5cd42cece065ea6b2f880692", PS5 News, Rumors, Trophies, Reviews, and More. Keith Lee: Godfall offers flexible classes for players to easily swap roles in the middle of combat or in a mission. Godfall’s focus is about tightening up the combat circle for melee combat. What support have they offered in development of the game? The game has already drawn comparisons to titles like the Soulsborne games, so how will Godfall make its own mark in the field? The design philosophy behind this is simple; we don’t want the player to feel forced to index into a particular weapon class. Whether you want to go it solo or tackle the task in a team, it’s all about playing the game on your terms. Godfall’s campaign is meant to feel like an ‘ascension’ as the player climbs through the elemental realms,” Heyne says of the world builds. Although working on a brand new game comes with its own challenges, it also comes with its own rewards. an Evolve Media, LLC company. PlayStationLifeStyle.net is a property of Mandatory, A good example of this can be found in the Skill Grid. Of course, shipping a game in 2020 has its own pitfalls, regardless of it being a current-gen title or a game based on an existing world. It will be up to the player to decide which style best suits them. “We really want you to FEEL combat,” Heyne says when asked about Godfall’s use of the DualSense. We have a wide spectrum of weapon classes ranging from small and nimble to heavy and powerful. 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We want Godfall to feel accessible to all, since the game naturally encourages you to battle alongside friends. Keith Lee: The exceptionally powerful SSD on the PlayStation 5 offers a new level of detail for each individual object as well as seamless loading of our expansiveness world. The obelisk is known as the Skybreaker Monolith, which you will learn more about at the start of the game. Of course, a brief teaser trailer wasn’t enough to sate us and we needed to find out more about the looter-slasher, a game focusing on skilled melee combat and a world of arcane magics. “The Archons express themselves through combat. And of course, lots of really sweet loot. Our combat is kinesthetic in nature, so the new controller’s “adaptive triggers” and haptic feedback will make moment-to-moment combat feel exhilarating and visceral. In an interview with PlayStation Lifestyle, Godfall creative director Keith Lee spoke about the inspirations behind the world of Godfall and how the story fits together. Godfall releases on PC and PS5, November 12 2020. “Without the limitations of trying to match a predecessor, we are able to empower the artists to chase ideas that inspire them, collaborate with stakeholders, and leave their mark on Godfall. PS5 launch title Godfall requires an internet connection to play. Those are playable characters, lootable weapons, and actual in-game environments. In case Godfall isn’t on your radar (and really, where have you been if that’s the case? 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